Eight classes, each with its own dice, its own starting kit and its own way of surviving a fight. A class is chosen at creation and never changes. It grants no skills: everything a character can do is earned by doing it, and a class decides what you start with rather than what you become.
| Class | Hit dice | Preferred weapon | |
|---|---|---|---|
| Arcanist | Mana | Medium Edged | Arcanists trade armor and endurance for the only magic in the realms. |
| Bard | Mana | Light Edged | Bards get further on nerve and a good story than on anything they are carrying. |
| Battle Mage | Mana | Medium Edged | Battle mages refuse the choice between the blade and the book. |
| Monk | Mana | Unarmed | Monks arrive with nothing, and that is the point. |
| Paladin | Mana | Heavy Edged | Paladins go to war in the heaviest armor anybody will sell them and take the blows meant… |
| Ranger | Mana | Bow | Rangers fight at the distance they choose and close it only when it suits them. |
| Rogue | Shadow | Light Edged | Rogues fight with speed and leverage rather than force, favouring short blades and the… |
| Warrior | Adrenaline | Medium Edged | Warriors are lethal combatants who rely on strength and endurance rather than magic. |