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Starfire is free to play to level 10. A subscription carries a character past it - and nothing here makes a character stronger than another subscriber's.
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Free to level 10
Everything up to level 10 is free, for as long as you like. The whole world is open, every class and every trade, no trial clock and no card. That is a real stretch of the game rather than a demo - long enough to find out whether Starfire is for you.
Past level 10 a character needs a subscription. Without one, a character that reaches 10 stops earning experience and stays where it is; it is not deleted, not reset, and nothing it has earned is lost. Subscribe and it picks up from exactly that point.
What we will not sell
Nothing in this store makes a character stronger than another subscriber's. No stats, no bought experience, no gear advantage, no shortcuts past content. A subscription buys the right to keep climbing, never a faster climb. Everyone above level 10 is playing the same game on the same terms.
That is why the subscription tiers below are listed benefit by benefit rather than as a vague better-ness. Past progression, every one of them is room and decoration: more characters, more vault space, a mark beside your name. Nothing on that list touches a fight, a skill, an experience rate or a drop.
The tiers
Four monthly tiers. All four unlock progression past level 10 equally - the three above Adventurer add room and decoration, not power. The flourish is the small mark worn beside your name on who.
| Tier | Level limit | Characters per world | Vault slots | Flourishes |
|---|---|---|---|---|
| Free | 10 | 3 | 30 | - |
| Adventurer | None | 4 | 45 | Spark, Ember |
| Hero | None | 5 | 60 | + Flame |
| Champion | None | 7 | 90 | + Crown |
| Legend | None | 10 | 150 | + Star |
A subscription renews monthly until you cancel, and cancelling stops the next charge rather than ending the month you have paid for.
What happens if you stop
Nothing you have is deleted, ever, for not paying. No character is removed, no level is taken back, no item is destroyed. Everything waits exactly as you left it.
What a lapse does: characters above level 10 are locked - you cannot enter the world with them until you subscribe again. Characters at level 10 or below stay playable as normal, and you can still make new ones and play them up to 10. Your flourish stops being displayed, and no new character above the free number or new item into a full vault.
A locked character takes its belongings with it, and we would rather say so than let you find out: while a character is locked you cannot reach its inventory or the contents of its vault, because reaching them means entering the world as that character. Nothing is lost and nothing decays - it all comes back untouched the moment you subscribe - but it is out of reach in the meantime. If you keep a character at level 10 or below, that character's vault stays available throughout.
Resubscribing restores everything instantly, with nothing to claim or restore. The character unlocks exactly as it was, at the level it was, and carries on earning from that point.
How buying works
Real money buys Starfire Embers; Embers buy everything else in the store. Subscriptions are the one other thing bought with money directly. Purchases are handled by our payment provider, who acts as the merchant of record - your contract of sale is with them, and we never see your card details.
Embers are a licence to use features on your account. They are not money, they carry no cash value, they cannot be exchanged back, and they are not spendable inside the game world. Unspent Embers can be refunded within 30 days - see the refund policy.
Renaming a character
A rename applies to one character in the world it lives in, and the new name has to pass the same rules character creation applies. The character must be logged out, and the old name becomes available to other players afterwards.