Paladins go to war in the heaviest armor anybody will sell them and take the blows meant for somebody else. What they bring is strength, constitution and an unwillingness to move, so a paladin’s fights are won by attrition rather than by cleverness. The oath is the character; what the oath is worth in the realms is a thing they find out.
At a glance
| Resource | Mana, which starts full and drains |
| Preferred weapon | Heavy Edged |
What you learn, level by level
| Level | Gains |
|---|---|
| 1 | Banner of the Dawn (skill), Channeling (skill), First aid (skill), Holy magic (skill), Judgement (spell), Mend (skill), Presence (skill) |
| 10 | Aegis (skill) |
| 15 | Holy Light (spell) |
| 30 | Wrath (spell) |
| 40 | Banner of Courage (skill) |
| 50 | Banner of Judgement (skill) |