Arcanists trade armor and endurance for the only magic in the realms. Magic missile is the whole of it and it never quite misses, so an arcanist is a player who makes one spell count: it costs mana, an arcanist who runs out of mana is in real trouble, and the difference between arcanists is how well they have learned the bolt and how carefully they pick their fights.
At a glance
| Resource | Mana, which starts full and drains |
| Preferred weapon | Medium Edged |
What you learn, level by level
| Level | Gains |
|---|---|
| 1 | Channeling (skill), First aid (skill), Magic Missile (spell), Mend (skill), Spellcraft (skill) |