Starfire has over a hundred commands. These are the ones that carry you through
ordinary play. In game, help <command> explains any of them - that list is
generated from the server itself and is always current.
Almost every command abbreviates. l for look, k for kill, inv for
inventory, n for north.
Looking
| Command |
What it does |
look |
Describe the room, its exits and everyone in it |
look at <thing> |
Look closer at one thing |
examine <thing> |
A more careful inspection |
exits |
Just the ways out |
scan |
See what is in the neighbouring rooms |
Moving
| Command |
What it does |
north south east west |
The compass, and the ordinals too |
up down |
Vertical movement |
enter <thing> |
Go through something that is not an exit |
follow <person> |
Move when they move |
recall |
Return to your starting point |
Fighting
| Command |
What it does |
kill <target> |
Start a fight |
flee |
Get out of one |
wimpy <number> |
Flee automatically below this health |
stance <neutral|defensive|aggressive> |
Trade offence against survivability |
consider <target> |
Estimate whether you can take them |
Things
| Command |
What it does |
inventory |
What you are carrying |
equipment |
What you are wearing and wielding |
get <item> / get <item> from <container> |
Pick something up |
drop <item> |
Put it down |
wear <item> / wield <weapon> |
Equip it |
remove <item> |
Take it off |
put <item> in <container> |
Store it |
People
| Command |
What it does |
greet <person> |
Say hello |
talk to <person> |
Fall into conversation - they tell you what they will be asked about |
ask <person> about <subject> |
Ask them about it |
goodbye <person> |
Take your leave |
Look at somebody and the game will tell you what they answer to. Anyone worth
talking to is marked (will talk) in the room listing.
Shops
| Command |
What it does |
browse <person> |
What the merchant sells, numbered, with prices |
buy <item> |
Buy it, by name or by its number on the shelf |
buy <item> from <person> |
Buy from one merchant when several are about |
sell <item> |
Sell it - a merchant only buys what they already sell |
sell <item> to <person> |
Sell to one merchant in particular |
look <item> |
Read what is on the shelf before you buy it |
Banking
Deposits, withdrawals and the vault all happen at a banker - in Emberhold, that is
Pellam Coldcount in the counting house, one step south of the village square. A merchant
will not hold your money. Reading your balance works anywhere.
| Command |
What it does |
bank |
Your balance, and how full your vault is |
bank deposit <amount> |
Leave coin. A small fee is kept |
bank withdraw <amount> |
Take it back. Free |
bank store <item> |
Put something in the vault |
bank retrieve <item> |
Take it back out |
bank items |
What is in the vault |
Coin is heavy and banked coin is not, so a fortune is worth leaving behind. Anything in
your vault weighs nothing at all. An amount can name a coin - bank deposit 5 silver,
bank withdraw 2g 50s - and all works too.
Trades
| Command |
What it does |
mine |
Work an ore node |
chop |
Fell timber |
skin <corpse> |
Take the hide |
fish |
Fish, where there is water |
harvest |
Forage what grows |
cook <ingredient> |
Make food |
craft <recipe> |
Make equipment |
Talking
| Command |
What it does |
say <message> |
To the room |
say to <person> <message> |
To one person in the room, and they may answer |
tell <person> <message> |
To one person anywhere |
reply <message> |
Back to whoever told you last |
yell <message> |
To everyone nearby |
gsay <message> |
To your group |
socials |
The gestures you can perform |
Yourself
| Command |
What it does |
score |
Your character sheet |
skills / spells |
What you know and how well |
train |
Take a level, or buy a point of an attribute, at a trainer |
who |
Everyone playing right now |
rest / sit / stand |
Recover, or get back up |
quit |
Leave the world safely |
Use quit rather than closing the window. It puts your character away cleanly.