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Starfire

Playing

Command reference

The commands you will use most, grouped by what you are trying to do. Almost all of them abbreviate.

Starfire has over a hundred commands. These are the ones that carry you through ordinary play. In game, help <command> explains any of them - that list is generated from the server itself and is always current.

Almost every command abbreviates. l for look, k for kill, inv for inventory, n for north.

Looking

Command What it does
look Describe the room, its exits and everyone in it
look at <thing> Look closer at one thing
examine <thing> A more careful inspection
exits Just the ways out
scan See what is in the neighbouring rooms

Moving

Command What it does
north south east west The compass, and the ordinals too
up down Vertical movement
enter <thing> Go through something that is not an exit
follow <person> Move when they move
recall Return to your starting point

Fighting

Command What it does
kill <target> Start a fight
flee Get out of one
wimpy <number> Flee automatically below this health
stance <neutral|defensive|aggressive> Trade offence against survivability
consider <target> Estimate whether you can take them

Things

Command What it does
inventory What you are carrying
equipment What you are wearing and wielding
get <item> / get <item> from <container> Pick something up
drop <item> Put it down
wear <item> / wield <weapon> Equip it
remove <item> Take it off
put <item> in <container> Store it

People

Command What it does
greet <person> Say hello
talk to <person> Fall into conversation - they tell you what they will be asked about
ask <person> about <subject> Ask them about it
goodbye <person> Take your leave

Look at somebody and the game will tell you what they answer to. Anyone worth talking to is marked (will talk) in the room listing.

Shops

Command What it does
browse <person> What the merchant sells, numbered, with prices
buy <item> Buy it, by name or by its number on the shelf
buy <item> from <person> Buy from one merchant when several are about
sell <item> Sell it - a merchant only buys what they already sell
sell <item> to <person> Sell to one merchant in particular
look <item> Read what is on the shelf before you buy it

Banking

Deposits, withdrawals and the vault all happen at a banker - in Emberhold, that is Pellam Coldcount in the counting house, one step south of the village square. A merchant will not hold your money. Reading your balance works anywhere.

Command What it does
bank Your balance, and how full your vault is
bank deposit <amount> Leave coin. A small fee is kept
bank withdraw <amount> Take it back. Free
bank store <item> Put something in the vault
bank retrieve <item> Take it back out
bank items What is in the vault

Coin is heavy and banked coin is not, so a fortune is worth leaving behind. Anything in your vault weighs nothing at all. An amount can name a coin - bank deposit 5 silver, bank withdraw 2g 50s - and all works too.

Trades

Command What it does
mine Work an ore node
chop Fell timber
skin <corpse> Take the hide
fish Fish, where there is water
harvest Forage what grows
cook <ingredient> Make food
craft <recipe> Make equipment

Talking

Command What it does
say <message> To the room
say to <person> <message> To one person in the room, and they may answer
tell <person> <message> To one person anywhere
reply <message> Back to whoever told you last
yell <message> To everyone nearby
gsay <message> To your group
socials The gestures you can perform

Yourself

Command What it does
score Your character sheet
skills / spells What you know and how well
train Take a level, or buy a point of an attribute, at a trainer
who Everyone playing right now
rest / sit / stand Recover, or get back up
quit Leave the world safely

Use quit rather than closing the window. It puts your character away cleanly.

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